Sparc

Wabi was all-in on CCP’s SPARC. In addition to audio direction, design, and implementation, Wabi also provided original music and QA. Eric was able to develop an advanced “energy” system that allowed his sound design to react in real time to the various game parameters.

Publisher:

CCP Games

Platform:

PS VR, Oculus Rift, HTC Vive

Wabi Team:

Eric Lorenz, Andrew Lackey, Matthew Wesdock, Thomas Sulkoske

Tools:

Unreal Engine 4, Nuendo, Wwise

Categories:
Role:

Audio Direction, Sound Design & Implementation, Music Composition, Mix

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