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Services2022-04-25T13:48:26-07:00

Sound Design

No project EVER sounds like a Wabi project!  We start with your project’s creative vision, and we find the unique. With ears, microphones, our custom SFX library and decades of experience in sound creation, we explore ways to immerse your fans in the sound. Guns in canyons, cars in deserts, elephants in Africa; we’ve recorded it all. Studio wizardry – we tweak vintage synths, custom instruments and the newest gizmos in 7.1 sound suites to bring sci-fi, drama, horror and fantasy to life. Hear our work:

Music

Music is the emotional tone of your project and a powerful asset your fans will enjoy beyond the core IP. Led by Senior Composer Afshin Cohen, Wabi has a diverse network of accomplished composers, songwriters, and musicians. Fans around the world have heard our powerful orchestral, electronic, rootsy, and rock music. We track live and go for the feels. Of course, Wabi is also an expert in interactive music system development and implementation for games.

Wabi Sabi Music is a BMI Publisher and provides business consulting services to manage and monetize the ancillary earnings from your music assets. Let’s talk about your music strategy.

Programming

Wabi designs technical solutions from the inside out, and pushes it to the devkit for performance profiling. Our C++ and C# audio programming services enable you to implement the right tools to meet the aesthetic and technical demands of a multi-platform release. We tackle middleware integration like Wwise, write custom engine solutions, fix bugs, optimize, manage QA and more. MMOs, Battle Royals, No Load Screen platformers; we’ve seen it all. Unreal, Unity, iOS, X1X, PS4 and proprietary tech are all welcome environments for our programmers.

Foley

Details, details, details. Our studio is a prop playground! We have a fully-stocked prop collection and an assortment of microphone rigs ready to go. We do foley in studio or out in the field! Our artists and supervisors work as a team to make the right stylistic choices to detail every scene.

Voice Acting

Wabi vocal performers are in dozens of projects. Whether performing from script or improvising in a group, our actors nail it over and over! Our select group of actors and actresses are ready to go! A sports game announcer, a princess in a far away castle, or your new zombie nightmare, Wabi brings the talent and process to get it done right. We also work closely with talent and studios worldwide.

Mixing

Mixing is your secret weapon to polish and out class the field. The finishing touch to any project comes from the mix. The time for everyone to stop, listen and pull the emotional levers that make the tears flow and the the scares holler. From mono to 7.1.4 dual 18 sub 700 Sq. Ft. screening room quality – your mix will translate for everyone on all devices. MMO, VR, Ambisonics mixing is calibrated to 15-20 sets of consumer and audiophile grade headphones. Our staff have proudly delivered mixes for AAA games, films, trailers, and special products. We’re VERY serious of mixing! Our awards back that up.

Hear What People are Saying About Us

Andy and Wabi Sabi Sound played a significant and hugely valuable role in the creation of Dead Space 3’s Sound Design. Apart from being a hugely talented sound designer, Andy has and infectious creative energy and is a complete pleasure to work with. He’s also very responsive to feedback. I hope I get the opportunity to work with him again soon.

Nick Laviers

Nick Laviers

Composer, Sound Designer and Game Maker

Andy is a great designer because he always places himself in the ears of the listener and is able to perceive, from their perspective, what’s the most crucial interpretation of a given sound or gestalt of sounds on a moment to moment basis. This is a straightforward premise that very few sound designers are able to carry through in practice, and requires a great amount of dedication to detail and craftsmanship.

Paul Gorman

Paul Gorman

Composer / Sound Designer, Immersive Sound (AR, VR, whatever R) at Facebook

Andy has some of the best “ears” out there and can communicate his design ideas quickly and easily. This translates into my being able to get a higher quality effect that will be utilized effectively. His manner is that of a co-worker, always ready to listen to an idea and yet able to “steer” me away from an area that is not playing as well, all the while making me feel my contributions ( and the rest of the crew ) are valuable. Andy is one person that when I know I am working with him, I will deliver a superior product, on time and have really enjoyed the experience.

John Roesch

John Roesch

Lead Foley Artist at Skywalker Sound

Andrew did a great job of taking direction from the design team on the creatures and combat in Dead Space, and he produced absolutely fantastic results. Once I had a good idea of how we wanted key scenes to look and feel, Andrew and I discussed what kind of sound treatment would work best with them. I wanted a cohesive soundscape, not just a collection of sound effects. Andy understood that and assured me that we’d get a comprehensive treatment. He offered lots of ideas on how he could exceed what we were expecting.

Wright Bagwell

Wright Bagwell

CEO and Co-Founder at Outpost Games

Andy’s work was fantastic, and to this day I still get compliments and inquiries on the sound effects he created for my animation. His turnaround time for the final sounds was also extremely fast as I did not supply him with the final animations till the same day as the deadline.

Mark T. Carlson

Mark T. Carlson

CEO and Co-Founder at Outpost Games

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